Express Ninja


Level KXP Spells
TH
10(none)+1
25.5(none)+1
311(none)+2
427(none)+2
554(none)+3
6108(none)+3
7216(none)+4
8432(none)+4
9800(none)+5
101600(none)+5
112200(none)+6
122800(none)+6
133400(none)+7
144000(none)+7
154600(none)+8
165200(none)+8
175800(none)+9
186400(none)+9
197000(none)+10
207600(none)+10
218200(none)+11
228800(none)+11
239400(none)+12
2410000(none)+12
2510600(none)+13
2611200(none)+13
2711800(none)+14
2812400(none)+14
2913000(none)+15
3013600(none)+15
3114200(none)+16
3214800(none)+16
3315400(none)+17
3416000(none)+17
3516600(none)+18
3617200(none)+18
Requisites:Str 20, Dex20, Int20, 2 Class slots
Alignment:any
HD/level:&2d6
Weapon Prof.:2+level
To Hit Table:Rogue++1
Save Table:level++1
Reference:RDM
Groups:Rogue
Complexity:CF=5
Gets 90 Rogue Points/level.
Free Sinanju Martial Art style, maneuvers known=requirements
Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Str, Dex, or Int.
Gets LVL in Str, Dex, or Int-based rogue picks per level. For example, at level 3, you have 6 levels of picks total (1+2+3), so you can get six Level 1 picks, or one Level 6 pick, or any combination in between.
Level N (every level): Pick a rogue ability from this class. It’s F action costs go to M, M go to P, P go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.
Level 1: Number of attacks with shurikans is 4+LVL and needles is 5+LVL.
Level 2: Immune Gravity.
Level 3: Your disguises can’t be penetrated by any means short of Godly effects.
Level 4: iunBlahR LVL*5%.
Level 9¶: 1V, lose 2*N stat points: +N stat points. You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.