| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +1 |
| 2 | 5.5 | (none) | +1 |
| 3 | 11 | (none) | +2 |
| 4 | 27 | (none) | +2 |
| 5 | 54 | (none) | +3 |
| 6 | 108 | (none) | +3 |
| 7 | 216 | (none) | +4 |
| 8 | 432 | (none) | +4 |
| 9 | 800 | (none) | +5 |
| 10 | 1600 | (none) | +5 |
| 11 | 2200 | (none) | +6 |
| 12 | 2800 | (none) | +6 |
| 13 | 3400 | (none) | +7 |
| 14 | 4000 | (none) | +7 |
| 15 | 4600 | (none) | +8 |
| 16 | 5200 | (none) | +8 |
| 17 | 5800 | (none) | +9 |
| 18 | 6400 | (none) | +9 |
| 19 | 7000 | (none) | +10 |
| 20 | 7600 | (none) | +10 |
| 21 | 8200 | (none) | +11 |
| 22 | 8800 | (none) | +11 |
| 23 | 9400 | (none) | +12 |
| 24 | 10000 | (none) | +12 |
| 25 | 10600 | (none) | +13 |
| 26 | 11200 | (none) | +13 |
| 27 | 11800 | (none) | +14 |
| 28 | 12400 | (none) | +14 |
| 29 | 13000 | (none) | +15 |
| 30 | 13600 | (none) | +15 |
| 31 | 14200 | (none) | +16 |
| 32 | 14800 | (none) | +16 |
| 33 | 15400 | (none) | +17 |
| 34 | 16000 | (none) | +17 |
| 35 | 16600 | (none) | +18 |
| 36 | 17200 | (none) | +18 |
|
| Requisites: | Str
20, Dex20, Int20, 2 Class slots |
| Alignment: | any |
| HD/level: | &2d6 |
| Weapon Prof.: | 2+level |
| To Hit Table: | Rogue++1 |
| Save Table: | level++1 |
| Reference: | RDM |
| Groups: | Rogue |
| Complexity: | CF=5 |
| Gets 90 Rogue Points/level. |
| Free Sinanju Martial Art style, maneuvers known=requirements |
| Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Str, Dex, or Int. |
| Gets LVL in Str, Dex, or Int-based rogue picks per level. For example, at level 3, you have 6 levels of picks total (1+2+3), so you can get six Level 1 picks, or one Level 6 pick, or any combination in between. |
| Level N (every level): Pick a rogue ability from this class. It’s F action costs go to M, M go to P, P go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way. |
| Level 1: Number of attacks with shurikans is 4+LVL and needles is 5+LVL. |
| Level 2: Immune Gravity. |
| Level 3: Your disguises can’t be penetrated by any means short of Godly effects. |
| Level 4: iunBlahR LVL*5%. |
| Level 9¶: 1V, lose 2*N stat points: +N stat points. You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends. |
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